Eu4 ideal army composition.

Well, when playing a horde nation there's no support limit for cavalry, so 100% cavalry armies are possible. The nomad tech group also starts you off with relatively strong units. If you mix in some cavalry combat ability and a decent shock general, your armies will steamroll anything you come across. For a century or so.

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.Significance of the Terracotta Army - The significance of the Terracotta Army is that it reveals so much about ancient China. Read about the significance of the Terracotta Army. Ad...They are simply too pricy and not worth it, unless the situation is dire in the lategame and you need a 10/4/10 stack to win the war ASAP. If you do that, I suggest you delete everything but infantry once you are done, because again, it is most likely going to be a huge strain on your economy. For army compositions, refer to a spreadsheet ...Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).Also depends on attrition and up to date fort level. I tend to stick enough cannons in a stack so that it can reach at least 4, 5 preferably, in a siege, as long as the supply limit allows me to put 2~4 more infantry than cannon plus 2~4 cavalries.

From a purely theoretical position when considering army composition to win battles, the first point to understand is it varies over the course of the game. Cannons are initially useless at combat. Cavalry are always devastating if you can achieve flanking, and in the early game (tech <6) they are far superior at dealing damage. the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least) Eu4 is also a game that's mostly about war, but it's more interested in managing an empire, compared to hoi4. There's less effort into the tactics and logistics, more effort into the nation-building. I like it better, because it gives more room for you to do whatever you want, it's more sandbox-ey. ... r/eu4 • Ideal army composition in 2023?

As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...

EU4 | Tutorial: Combat Width and Army Composition. Archived post. New comments cannot be posted and votes cannot be cast. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….The best is setting yours to 0 and sieging whilst your vassals swarm. I sometimes use about 20% maintenance if I colonize in the early game. But later it is usually enough to raise the maintenance to 100% when the natives rise up. So I have almost 1000 hours and most of that is at either 100% or 0%.TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights … Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...

Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.

Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...

First understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..I'm at mil tech 11, combat width 27 and was wondering what the ideal composition was? I read that ideally you want artillery to fill your combat width, and then at least the same amount of infantry (probably a bit more) to make sure your artillery isn't exposed and left to die on the front line.Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and other stuff that you might want to do with the army (sieging). So while the spreadsheet is not wrong, it is impractical for …I have a question about army composition, specifically on Combat Width. Currently, my understanding is that I should always have an amount of infantry+ cavalry (in my case, I rarely have more than 4 cav) as high as the combat width, to make sure artillery lines are always 'covered'. So with a 24 width my composition would be 20+4, etc.

What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...There's more or less no reason to not just use all 1:1 cav/cannon armies unless the 100% ratio thing changes for some reason. The reason is money. Hordes are poor. As much cavalry as possible. Merc infantry to siege/fill out the ranks a bit. No costs for reinforcement means merc infantry is more worthwhile, unfortunately merc cavalry is still ...This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.

The first step in the Army’s composite risk management (CRM) process is to identify hazards. This helps determine the risk involved and the most effective way to determine controls...16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.

Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.It maybe is a cheap army composition, but far from the IDEAL composition. Tech 17 and 23 are the strongest for cav in the game. Even as western nation you can easily use twice the amount of cav than in the sheet if you have the money for it. Also 4 cav in the early game is a joke for a rich nation.Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.Also, cavalry are flat out inferior to infantry at mil6 (unless you have an insane shock general) so at that specific point the ideal army has 0 cavalry (or 2 to flank if enemy army is smaller than combat width). Also, the "ideal" army has full combat-width cannons as soon as they are invented.What is the ideal army composition for an eastern tech nation and how does it change over time? I'm playing Commonwealth in 1524 and I'm used to only having 2-6 units of cavalry in my stacks but I'm assuming eastern tech should have more. Right now I'm using stacks of 16 infantry with 10 cavalry. I'm at mil tech 10 with 25 combat width.Also depends on attrition and up to date fort level. I tend to stick enough cannons in a stack so that it can reach at least 4, 5 preferably, in a siege, as long as the supply limit allows me to put 2~4 more infantry than cannon plus 2~4 cavalries.

100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.

Europa Universalis IV > General Discussions > Topic Details. Mr.l. Feb 16, 2023 @ 9:23am what is a good army composition? i think that the question says it all. < > Showing 1-3 of 3 comments . MasterYi. Feb 16, 2023 @ 9:35am Infantry that fills up the combat width, check in your military tab to see how much it is, it will increase with military ...

So, without army composition, the AI can't make shit armies, and the newer players can't make terrible armies, loose, and stop the game or just follow mechanically a guide that is bad but failproof. I'm also guilty of playing 2 cav-rest inf-canons up to battle width like the vast majority of players, and I don't switch to 50%cav on cav techs ...What should my army composition be as Qing? Build cavalry and only get infantry banners. You can remove those cavalry once banners are recruited. Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area ...Posted by u/Iconopony - 1 vote and 1 commentIt's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.: Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies StocksThe "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Learn the optimal army composition in Europa Universalis IV and dominate the battlefield. Discover the best troop types, ratios, and tactics that will make your armies unbeatable. Subscribe to Updates Get the latest creative news from FooBar about art, design and business.Importance of Artillery. There's a couple of main factors in combat in Victoria II. First of all, artillery is very powerful in terms of damage, but is easier to kill than infantry. So you want as much artillery as possible in a stack, while having an equal number of units in the front line of battle so your artillery is not exposed.Ttttttitle edit: *ideal. Same as western. Full combat width of arty with full combat width of junk in front, plus extra to avoid casualties creating flanking...and a couple cavalry to do flanking of your own if they're not at full CW.Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.

Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.Go to eu4 r/eu4 • by PathToTheDawn Map Staring Expert Economy Planning/Army Composition 1.30.2 . Hello all, I am a bit of a beginner with only about 1300 hours of map staring. I've seen Reman's army comp series on YouTube, so I do my best to fill my combat width with 4 cavalry and as many infantry as my tech allows, then fill the back row ...What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.Instagram:https://instagram. loma linda helicopter circling todaygun show west monroe ladoes fashion nova take klarnapeloton commercial pink girl Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. 5e twinned spellbanfield free first exam coupon You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row ... jennifer todryk height Other Hordes or countries with huge cav bonuses. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine. Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.